![]() ![]() The combat works so well that I was always itching to get back into the action. I was doing my attacks to the beat, dodging to the beat, everything felt right as I was bobbing my head and clearing waves of Vandalay robots. When it’s time for combat, everything comes into place as the music switches to a more upbeat sound that, most of the time, fits well for the situation at hand. Your time with them is short but sweet, as the final confrontation with these characters is a big choreographed performance with their own tracks to further set them apart from the rest of the game. We then have the big bosses that are oozing with personality. You can always count on him to never sugarcoat any situation. The main character Chai is an idiot Peppermint is cool, collected, and keeps the group grounded in what needs to be done Macaron just wants to do the right thing and tries to avoid conflict as much as possible (even though he’s the strongest), and CNMN is a robot that expresses his emotions by drawing them on his face with a marker. The game’s story is simple on paper, but the characters do work hard to keep you entertained and wanting more, as each of the major ones you meet are never dull and easy to forget. Even the enemies have this clear comedic personality, from the stiff and serious guard robots ready to attack you the moment they see you, the engineers that are too chill and relaxed to not realize they are conversing with the enemy, to the cleaner bots that are always anxious that they’ll lose their job at any moment. There’s a lot of jokes being thrown in, and most of them landed pretty well for me, so it’s likely you’ll giggle here and there either in a cutscene or to whoever you’ll be talking to while going from stage to stage. Its cartoony style works so well and fits the characters of the game, since this is a mostly a comedic journey where Chai’s overconfidence and stupidity puts him and his group in such unusual situations. This game is a complete contrast to what the studio is used to creating, as Hi-Fi Rush has this vibrant color palette all throughout, with a cel-shading animation that screams of inspiration from games like Jet Set Radio. It’s still surreal that Hi-Fi Rush was created by the folks at Tango Gameworks, a studio more known for horror titles like The Evil Within, as they have Resident Evil creator Shinji Mikami leading the charge in the studio. It’s a sight to see and hear as I have never enjoyed a game in this manner before. ![]() There’s trees in the distance jamming, and cogs moving all in rhythm. Even enemy attacks and cutscenes are conscious about the music’s rhythm at all times, as the game never went off-beat, which is an impressive achievement for a game that is around ten hours long.Įven on Idle, Chai is moving and snapping to the music. The moment Chai is thrown out of the operating table his surroundings and movements are in sync. Hi-Fi Rush is such a perfect merge of Devil May Cry gameplay with the rhythm subgenre as Tango Gameworks sticks to the concept of everything moving to the beat. Apparently, being a defect means he’s to be killed on sight, so he fights his way through various robots in the compound, and meets new friends aiming to uncover Vandalay’s secrets and put a stop to it. With that, Chai is now branded a ‘defect’ and bears a music player fused into his chest, resulting in his whole world being forced to move into the beat. Unfortunately, the procedure doesn’t go as planned, as a foreign object was included in the operation. You play as Chai, a wannabe rockstar that participated in the Strongarm project, in which his broken arm was replaced with a robot one. I was on board the moment I saw the game in motion, and when they dropped the bomb that it was available on PC and Xbox platforms right after the show, I downloaded it and easily fell in love with the rhythm of Chai’s adventure in taking down a series of corporate bosses at Vandalay Industries. Suddenly releasing a game the day it was just announced is no easy feat, but the developers pulled it off with our first look at the game carefully explaining the core concept of every attack and animation moving to the beat of the game’s music. Developer Tango Gameworks ( The Evil Within) shadow-dropped their new title Hi-Fi Rush during the Xbox and Bethesda Developer Direct and took fans by surprise - and, as it just so happens, there’s good reason for the hype, since Hi-Fi Rush is easily a Game of the Year contender for 2023, and I was blown away by almost all aspects of this charming rhythm action game. If you told me that at the start of the year I would be completely blown away from a rhythmic action game, I wouldn’t believe you one bit, but here we are. ![]()
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