![]() This may still be preferable at high levels, since you don't have to leave the dungeon every time you reach 1.5 Billion, and the lost remainder is a smaller fraction of the total. In other words, if you convert Gold to Essence and use Essence, then you get to keep the remainder (up to 200000 Essence), but if you use Caps then you lose the leftover fraction of a Cap. Upgrading relics with Caps is less efficient than with Gold (via converting Gold to Essence), because the number of Caps required to upgrade 100 levels equals the number of Essence that those 100 levels would have required, divided by 200000, rounded up to the next whole number. Mystic Caps can be used to upgrade Relics +10 and +100. This option can be switched off at the Wizard and doesn't activate until after leaving the dungeon when the cap is first reached. They cannot be obtained before that, even if you reach the gold cap.įrom then on, 1 billion gold will be automatically converted into one Mystic Cap. Mystic Caps can be acquired by reaching the 1.5 billion gold cap while in Warrior Dimension. Relic tokens may be acquired once every four hours, and it is recommended that these tokens be saved until relic upgrades are infeasible with Essence or Mystic Caps. They can be spent to level up a Relic by one without spending Essence. Relic Tokens can be acquired by completing the 3v3 tournament at Difficulty 9. ![]() The number of essence required to increase the level of a relic equals: relic level ^ 1.3 (rounded to the nearest whole number). So there is no point to increasing the Effervescence relic above level 100 (even though it has no max level), and when the relic is level 100 or more, then Essence Tokens have no effect. The probability of there being one in each level is the "essence chance" which is increased by the Effervescence relic and items (such as Essence Tokens), but when this is more than 100% there is no additional effect. with essence) in each level, and never in a level divisible by 100. There is never more than one enemy with a glowing purple aura (i.e. Essence can be acquired through killing enemies with a glowing purple aura, by exchanging Gold in the Magic Well,or by completing the 3v3 tournament at a specific Difficulty:Īn enemy with a glowing purple aura always gives a number of essence equal to the dungeon level divided by 200, rounded up to a whole number, plus one for bosses (when the dungeon level is divisible by 10). Your multiplier is 100% plus any bonuses from the Liquid Gold relic plus any bonus from items.Ĭompleting the 3v3 tournament at a specific Difficulty rewards a small amount of GoldĮssence is the second most common currency in the game. It is split into nine different Icons:Įach monster gives an amount of gold which is equal to (Enemy health+50% Enemy Damage)*Gold Multiplier. ![]() Gold can be earned by killing Monsters, opening Chests after Boss Battles or by selling equipment at the Armory. The maximum gold cap is 1,500,000,000 Gold (1.5 Billion) and if the cap is successfully reached then it is automatically exchanged for a Mystic Cap (this automatic exchange feature may be enabled or disabled at will after the first transmutation). ![]() It can be exchanged for Essence with a ratio of 5,000 Gold : 1 Essence (after the Magic Well is purchased). Purchases with gold include basic equipment at the shop, Upgrades to the Tavern, Assistants and special Upgrades at the VIP store, new Soda types to attract new adventuring classes, and Pets at the Stable. ![]() Gold is the main Currency in Soda Dungeon. ![]()
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